![]() I hope this has been helpful, hopefully you don't object to esoteric plugins like this.Įdit: look at the info for the plugin for further instructions and information. You can have a damaging ability that does more damage if the enemy has a specific status effect. Remember to do this to all of your actors, since it won't do this on its own. So Im noticing a trend in some games lately, there have been a few cases of skills where you stack points (usually by using a particular skill or using. This should enable the use of multiple weapons, and you can remove one if you don't want that actor to have that equip slot. Then go to the plugin section of the program and add the new plugin.Īfterwards, the actor's Initial Equipment section becomes useless, you will need to instead use the notes section to provide them. As far as I can tell, normal RPG Maker doesn't support having multiple weapons, you'll have to use a plugin.ĭownload this, and save it to the plugin section of your game's javascript files: Documents/Games/projectname/js/plugins/ ![]() ![]() You seem to have renamed an armor type, only the first equipment type is a weapon slot. Each status effect should do something different and have a different name. In RPG Maker, parameters are the base stats of actors and enemies. ![]()
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